翻訳と辞書 |
Free roam game : ウィキペディア英語版 | Nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player sees only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player sees every challenge and sees them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometimes described as being ''open-ended'' or a ''sandbox'', though that term is used incorrectly in those cases,〔(【引用サイトリンク】 AOL News "Steal a glimpse inside 'Grand Theft Auto IV'" ) 〕〔(【引用サイトリンク】 Bill Money Interview About Deus Ex )〕 and is characterized by there being no "right way" of playing the game. Whether intentional or not, a common consequence of open-ended gameplay is emergent gameplay.〔 ==Classification==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Nonlinear gameplay」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|